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The number of leads Holmes followed is your benchmark for scoring. This will give you the explanation and proper solution to the case, as well as explaining how Holmes himself would have solved it. After you’ve written your answers, you then read the epilogue. The first relate to the main case, the second are often related to something else you’ll have picked up on during your investigation, a side-case if you like. REVIEW SHERLOCK HOLMES CONSULTING DETECTIVE SERIESFirst there are two series of questions to answer. It’s up to you to decide when you think you’ve solved it, and at that point you flip the book over, and read into the back of the case book. ![]() There’s no obvious sign in most cases that you’ve found everything you need to know. REVIEW SHERLOCK HOLMES CONSULTING DETECTIVE CRACKEDPlay continues like this until you think you’ve cracked the case, the case being the thing from the introduction you’ve been tasked with doing. Each place you visit counts as a lead, and you must make a note of how many you’ve visited. Providing it’s there, you’ll read about the interactions between your group and the people or place, which may give you a new lead to follow (remember to jot them down in your notebook!), or possibly lead you into a dead-end. Once you have the code, you flip through the case book, which is organised by districts, and look for the number you’re looking for. REVIEW SHERLOCK HOLMES CONSULTING DETECTIVE CODESo for example, it might be that there’s a butcher’s shop in the South-West, and its code is SW67. These location codes take the form of an area and a number. In the case of the latter, you can look in the directory and get the location if it exists. To play the game,once you’ve decided where you want to go, there’ll either be a location code given to you explicitly, or maybe the name of a business, or institution. There’s no tutorial, no hand-holding, you’re just dropped in the deep and and asked to swim. And the first time you play the game, that’s quite a daunting proposition. After you’ve made a few notes and decided how you want to investigate, you’re on your own. This game follows the adventures of Holmes’ famous gang of street urchins, the titular irregulars, and sees you in the role of Wiggins, the leader of the gang, The introduction in each book reveals a bit of back story and sees the Irregulars thrown into some kind of mystery that Holmes himself either doesn’t have the time or inclination to take on himself.ĭuring the introduction you’ll pick up the names of people or businesses, or maybe catch the name of a place in greater London, which the included map covers. I’m going to keep this review spoiler-free, because there’s so much joy to be had in the discovery of playing the game.Īfter you’ve read the rules, and grabbed yourself a notepad and pen (which you really need to play the game properly), you open the first case book and read the introduction. Here’s we really come to the meat of the review! The Baker Street Irregulars is a masterclass in narrative and decision making, and here’s how it works. ![]() A lot more expensive than it actually is. The paper is luscious and thick, the printing and illustrations are really high-quality, and the whole thing just feels expensive. By the time I’d finished all ten cases, there was no visible signs of wear on anything, even the map which was folded and unfolded countless times. The quality of everything, box included, is really high. ![]() The box for The Baker Street Irregulars slides out sideways and inside there are ten case books, ten newspapers, a London directory, a large four-fold map, a contacts sheet, and finally the rule book. What’s In The Box?Īs I mentioned above, there’s no board to speak of, and no cards. The goal of the games are to read the cases, follow the clues, and solve the mysteries. Instead the box for that, and all the subsequent games, contains a mixture of books, maps and pages from fictional newspapers. Not a board game in the conventional sense of it, there was no board. The original game came out in 1982, and was a real change from the norm when it came to games. The Box Art for The Baker Street Irregulars The Sherlock Holmes Consulting Detective series of games have been around for nearly 40 years now, and this year saw the release of the latest of the bunch – The Baker Street Irregulars. Miss Marple, Hercules Poirot, Columbo – there are loads, but the best of the lot is Sir Arthur Conan Doyle’s most famous creation, Sherlock Holmes. There’s nothing quite like a good mystery, and we love the detectives in fiction. ![]()
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